Speaking
In Silent Heaven, you'll likely have plenty of scenes full of dialogue and actions. You have a handful of ways to express yourself, the easiest of which is SAY. For example, to say hello, type:
SAY Hello.
Everyone in the room will see you say hello. You can replace SAY with a quotation mark (") for speedier typing. This is another way to say hello:
"Hello."
You don't need to include the closing quotation mark if you don't want to. It'll be added automatically.
Regardless of which you choose, everyone in the room will hear you say, "Hello." Some people outside of the room may hear you as well. Silent Heaven is a quiet, isolated town. It's fairly easy for someone to listen in through the walls. When you really want to be heard, you can SHOUT, which will send your voice through each nearby room, street block, window, etc. The shortcut for SHOUT is an exclamation point (!).
SHOUT Hello!
!Hello!
When you want to address someone specifically in the room with you, use TO. This is helpful in groups of people and when talking to NPCs. The shortcut for TO is an 'at' sign (@).
TO WOMAN What's your name?
@WOMAN What's your name?
Your character doesn't magically know someone's name, and other characters don't know your character's name either. They'll see your character's name once you GREET them, and you'll see their name once they greet you.
GREET
That will clearly identify yourself to everyone in the room.
GREET JANE
That will clearly identify Jane to everyone in the room.
We strongly encourage you roleplay this introduction before using GREET. This adds to a more immersive storytelling setting.
COURTESY WHEN GREETING
Please practice common courtesy with GREET. If you say a character's real name in their presence, use GREET afterward to ensure everyone in the room has that name. You're welcome to send a polite OOC message to the room as a reminder: OOC Would you Greet Jane, please?
If the person's name is Jane and you're using a similar nickname like Janey or Janet or Mizjane, that's enough to warrant a GREET. However, if you're using a generic nickname for that person, like "Lieutenant" or "Yob," then it's okay to respond: OOC Can't, it's a nickname.
Additionally, if you can make context clues and guess a character's name (for example, your character has heard of a Lieutenant Jane, and a character was just called "Lieutenant"), it's fair game to have your character press that character on their name. TO WOMAN So, you're Lieutenant Jane, huh?
Jane is allowed to deny she's Jane or deflect from the situation. It's likely that you'll have to LOOK at some characters to remember who they are. If there's ever an issue with character's deliberately not GREETing, contact staff. (See HELP ASSISTANCE)
Using GREET is usually always truthful. If you want your character to lie about their identity, they'll need a disguise, as well as skill in Deception. See HELP DECEPTION. to learn more.
Lastly, instead of typing GREET, you can type GR, INTRODUCE, INT, IDENTIFY, or ID to get the same effect.
THINKING
Sometimes you want to make your character's intentions, worries, or thoughts known. You can let Storytellers know your character's true thoughts with THINK. The shortcut for THINK is an open parenthesis (().
THINK I wish Jane would believe me.
(I wish Jane would believe me.
Your character's thoughts are IC. That means you should write them from your character's perspective. In the example above, it's your character wishing they would be believed by Jane.
Only Storytellers can read your character's thoughts. Storytellers may take these thoughts into consideration when roleplaying with your character in order to improve stories.
Category: HELP 4 (Communication)
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Communication