Cvc
CHARACTER VS. CHARACTER (CvC) IN SILENT HEAVEN
A player is someone who plays a character in Silent Heaven. Each player may play only one character at a time.
Throughout your character's story, your character will likely engage in conflict with other characters, whether they're NPCs (characters played by Storytellers) or PCs (characters played by other players). Conflict helps move stories forward. However, there's a firm line between what is acceptable and what isn't.
Many of you have likely heard of Player vs. Player (PvP) gameplay, where you compete against other players in a game, whether it be via combat, social prestige, or deception. We don't do that at Silent Heaven. As a community of players, we are expected to be friendly, respectful, and supportive of our fellow players.
It's important to be able to separate conflict between characters (CvC) and conflict between players (PvP). We are all having a good time as players putting our characters into dangerous situations. Loss is common in a setting like Silent Heaven. However, results of conflict are not always win/lose.
Suppose your character shows up at location X to stab their rivals. Just one stab each; your character is only a little peeved, and they can't fight back, so there's no reason to utterly destroy them. The plan goes successfully and your character escapes to safety. Victory, right? Well, kind of. Your character has gotten their revenge, but the overarching conflict has escalated. Next time, the fight may wind up being at your character's doorstep. A character may write a paper that humiliates your character, prompting your character to act with aggression straight into a trap.
Did you, as a player, lose by falling into the trap? No. If anything, you're winning by moving the story forward, giving RP for other players, and embracing your character's flaws. Your character shouldn't always be a 'main character,' and the more you pass that baton to other characters, the more you'll be noticed by Storytellers. Storytellers will take note of players who generate RP for others, trusting them with greater permissions in order to help facilitate more RP.
Considering the example above, even if your character showed up to stab their rivals but instead got beaten to a pulp and thrown out onto the street, it's not strictly a loss for your character. An NPC in your character's group could laugh their ass off at the failure and pay your character for the entertainment and chaos generated.
This all depends on the group your character joins. Some groups may engage in social conflict or deception rather than violent conflict. One or two may be conflict-free groups. It's a good idea to find a group that fits your preferred playstyle and your character's personality. Your character doesn't have to join a group, but you'll have an easier time finding and making RP if you do.
Don't be afraid to have your character leave a group, either, if the RP calls for it. Even if you're just not 'feeling it' any more, don't feel pressured to stay. Most groups will welcome your character back, and those that don't will task you with a plot to get into their good graces. Very few doors are shut forever. Likewise, don't guilt other players into keeping their character in a group. Friends let friends have agency over what makes them happy.
If a scene is ever too much for you (emotionally, time constraints, or otherwise), it's okay to wrap up or fast-forward a scene by 'fading to black.' Request this via OOC and work with your fellow players to come to a conclusion for the scene. In some cases, you may be able to agree to regroup at a later time to continue the scene. If anyone makes you feel uncomfortable in OOC, please reach out to staff via GM. Staff are there to ensure your comfort.
As an added safety net, characters cannot 'die' under normal circumstances. Your character can be suffering mortally, whether emotionally or physically. Your character can fall unconscious or otherwise be a hobbled, twitching mess on the pavement, but there's always a second chance. The only exception is during a Storyteller-run Final Plot, whether it be your character's Final Plot or the Final Plot of another character that your character joined, which has a chance of resulting in death.
Overall, Silent Heaven is a dangerous place, and your character will likely fall naturally into CvC. Bad things will happen to your character more often than good things. Treat each player with care and respect. Keep conflict in-game. Know your limits.
If this style of roleplay suits your preferences, then Silent Heaven is for you.
Category: HELP P (Policy)
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